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C. P. GOLDBY.

GAME GAR-DS.

No. 244,745. Patcmted July '2611881.4V

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. UNITED STATES PATENT OFFICE.

CHARLES P. GOLDEY, OF NEW YORK, N. Y.

GAME-CARDS.

SPECIFICATION forming ,part of'Letters Patent No.l 244,745, dated July 26, 1881.

' Application nieu rune 1t, 1am. (No model.)

.To all whom tt may concern:

Be it known that I, CHARLES PIERRE GoL- DEY, of New York, inthe county ofNew York n .and State of New York, have. invented certain Improvements in Game-Cards, of which theV j following is a specification.

The object of this invention is to provide a\ game which'sliall serve as a means of amusement, and at the same time as a means of obtaining a thorough knowledge ofthe origin and construction of words inan easy and'interesting manner.

' To this end theinvention consists in a series of cards divided in suits, the suits bearing respectively word roots, suflixes, and prefixes,` the cards being used under such rules as may be adopted by combinin Agdifit'erent cards in such manner as to form by the combination various words. `For example, by placing in advance of the card which bears the root act the pre-A fix trans the word transact7 is formed, and by adding to the cards thus arranged the card bearing the suirizi ion-7 theword transaction is produced, and so on indefinitely.

The number'of cards employed in each suit and th'e particular roots, suffixes, and prelixes employed form no essential part of my invention, the same being selected at will.

Inv order to render the game more instruct-A ive, termsexplanatory of the words, suffixes,

and prefixes appearing thereon may be applied to them. 1 y

Prize-cards or other additional cards may 'be also used in addition to the cards above named, or certain of the rst-named cards may be marked as prize-cards. l

In the accompanying drawing, Arepresents 'a number ofthe root-cards; B, the cards containing prexes, and C tbe cards containing suffixes.

It will, of course, be understood that the cards represented would not constitute a desirable game, it being vpreferable to increase -their number to fifty or thereabout.- It is prespect, ject, duce, duca and cess Among the prefixes I employ are trans,7 in, t pro, L6 Suf, t de, Lldis Lt 001,77 t( 89,77 t en, Him, H di,` dat, Hun, Hap, Hex, Hpre, (iuter L( per, Hoon, L( re, t se177 .it Op, 621,77 H ab, Super-77 tsub, 66,77 intl-0,77 Lt Ob, circum, retro. Among the suffixes I employ are ory,7 157, ant,77 ate, it.y,7; L( 77 4' 77 77 C 77 C 77 tt' 1 C clev umn 7763412" 317 Sdi: 77322 er,

ce, ment, 1n g, es ent, ible, nance, Hure, Dessau c: ful, nee, 0I- n The cards thus prepared may be used under various rule's for' playing different games, all `of which will embrace the features of combining two or more cards to form one word.

It is manifest that the roots may be used with cards bearing suthXes only, or used with cards bearing pretixes only; but it is preferred to make useof both the prefixes and suffixes,

or the cards bearing the prefixes and suffixes may be used without the root-cards, in which case the word roots will be nainedby .the player at will.

It is deemed unnecessary to give herein all the rules which inay be employed when making useof the cards, inasmuch as the adoption of one rule or another is discretionary with the persons making use of the cards. The use of the following rules, however, will ai'ord one very amusing and instructive game. Let each player draw from the pack one card. The irst person drawing a pretix deals. lf no prefix is drawn on the first round the drawing is to be continued until one is drawn. Shuttle the cards thoroughly and let each player in turn act as dealer. Deal four cards at a time to each player, and lay four cards, one at a time, face up on the table 5 when these have been used, four more, one at a time, to each player, but none to the table, and proceed in this-manner until thel pack is consumed, laying the odd cards, if any remain, face upward upon the table. Beginning at the left of the dealer, each person plays in turn. For example, A sits at the left-hand of the dealer and the four cards ing re7 port ion lie on the table. A having arranged his cards so that he alone can see them, plays either a root or a-prex or a suflix, so as to make a word from one or more cards on the table, and when aword is formed it is taken from the table and called a trick. Every word formed should contain a root, and

IOO

can be made of two or more syllables. Each player has but one turn and can play but one card from his or her hand at a time, and is allowed one minute and a half. If you cannot make a word, or do not wish to form, as will be explained later, you must play one card from your hand to the table, face up. A player can use any one, but only one, of the three prexes or suffixes on the. samecard. After a prefix, root, or suix has been played, and only when the player is removing from the table a trick that 11e has made, the next player may add a suitable prefix or suffix, and take it from him, and the next player, in turn, may take it by still adding, and so on.- For example, A forms the word trans-act, and is about to take it from the table when B, looking over his cards, sees the suix ion, and says: I make it trans-action by adding the suiix ion, and is about to take the trick when C says: rI make it trans-act-ion-s by adding the suffix s,777 and takes the trick. The nal e is dropped before a suiix beginning with a vowel, as cede-ed-ceded. When the last letter of a root or suix should be dropped by adding an additional syllable according to the above rule a dash before that letter will be found, and the card played should be placed upon it, covering it from sight, as in the word confusing from confuse-ing.7 The player should endeavor to make words of the greatest number of syllables7 as a word of four syllables scores one point 5 five syllables, two points 5 six syllables, three points.

A sweep-The player who takes all the cards from the table makes a sweep and scores one point. The next player must play one card to the table, face up.

The prizes used in this game are to secure the greatest number of points, and they will be found valued, respectively, one, two, and three.

When all the cardsin the pack are exhausted, the player taking the last trick takes all the cards remaining on the table.

Making an incorrect wordor spelling incorrectly, forfeits the players turn, and the first card of the incorrect word is taken by the player who first detects the error. It' more than one detects it at the same time the card is played to the table.

Having thus described my invention, what I claim is- 1. The herein-described game apparatus, the same consistingofa series ofcards divided into suits, the suits bearing, respectively, Wordroots, prefixes, and suixes.

2. A pack of cards containing a suit provided with prefixes and another suit provided with suffixes, the same being adapted, as described, for use with word-roots either written or unwritten.

3. A game consisting of three suits of cards, the cards of the t'irst suit provided each with a root, the cards of the second suit provided each with two or more suiixes, and the cards of the third suit provided each with two or more prexes.

4. A pack of cards divided into suits, the cards ot the respective suits bearing prefixes and suixes and words explanatory thereof.

5. In a game apparatus, the combination of the cards bearin g, respectively, the roots, sufiixes, and pretixes, and prize cards, substantially as shown.

CHARLES PIERRE GOLDEY.

Witnesses:

FRED. A. THURBER, WM. H. GOLDEY. 

